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Shadow era physical cards
Shadow era physical cards













shadow era physical cards

That means it's like flipping a coin it's all luck. I played the same combat over and over again, and got 50/50 chance of winning or losing. Ultimately, the card combat part is too much luck and too little skill. It's annoying when I get all five cards that require mana to use, but I do not have enough mana to use any of them, and I cannot discard any card in my hand. (Not sure if that's intended or just a programming oversight.) When I used a card that requires mana but I did not have enough mana, the damage is incurred, but the card effect is not activated. Tapping on monsters do not tell me anything about them. I should be able to tap on an icons to bring up descriptions and remaining turn information. I often wondered what effects the little icons represent and how many more turns the effects would last. The card descriptions also do not tell me the card's type.Ĭards have effects that can last a few turns, and the little icons beside the character portraits indicate the card effects are active. During card combat, it is difficult for me to tell which cards belong to which types, or which cards would replace which currently active icons/effects if I played them. Unfortunately, the cards and their "active" icons are not color-coded based on card types.

shadow era physical cards

The cards have a few different types: weapons, armors, spells, curses, etc. The cards seem to rearrange by themselves. I cannot organize or rearrange my active cards in my deck. The game book is fine, but I have a lot of problems with the card combat due to interface and usability issues: Click to expand.It may be a simplified CCG, but it really should have some basic features to make the card and combat easy to manage and use.















Shadow era physical cards